![]() ![]() You can run through the campaign solo if you like, but you’ll earn no supply points for it, something which Turtle Rock has already received backlash for. It’s all done with some licensed rock music in the background and it felt pretty good to play through. One particular level sees you activating a jukebox in a bar to attract the attention of a nearby horde so innocent civilians can escape. Then again, this is the kind of game where you don’t really care about the narrative all that much. ![]() There are eight characters to choose from which are fairly diverse, if lacking much real character. It’s your typical survivors romping through the apocalypse, spewing one-liners and shooting the undead, though the twist compared to Left 4 Dead is that you’re looking for a way to fight back against the zombies. Along with some card combinations, you can create some quite frightening builds that have you reloading in the snap of a finger, dealing some horrendous damage. The guns all feel good, even if snipers seem a little out of place, and the progression of finding more powerful guns and attachments through a run works well. Shooting and maneuvering both feel great, aside from missing a slide option that’s now common in shooters. You need to build a deck in order to get the most out of Back 4 Blood. ![]() Given the slow rate at which you earn them and the initial difficulty on Recruit, that really doesn’t feel like a lot of fun to me.Īll of this is frustrating as all hell, because I really feel Back 4 Blood has potential. The intention is obviously that you play the game enough to earn Supply Points and buy cards to create a deck to combat the higher difficulties. We stuck with it and managed to finish the level with one remaining survivor… before having our run abruptly ended at the start of the second level. Of course, the moment one was triggered, we were annihilated in seconds by the special Ridden. Playing alongside a friend (hi, Tef!), we noticed that the other players were mostly taking it slower, being careful not to trigger hordes. What’s Nightmare difficulty like? The change of pace was immediate. You need to have a good team who knows what they are doing or you will get in trouble, real fast.Ĭuriosity got the better of me after finishing the main campaign on Recruit. Playing with friends is where this game is at its strongest, but while it is a touch easier when you can talk to your team, it’s still absurdly difficult at points. That baseball bat isn’t going to help anyone… On the other hand, the buddy AI that can fill their slots is often as dumb as a doornail, mainly good for dropping ammo refills, spotting enemies and then getting stuck on scenery and juddering in place. Players will often run off and do their own thing with little regard for you or the zombie-alerting birds that are scattered around, summoning hoards just because it’s kind of funny, or something. Related to this, the fact that I was often playing with randoms did not help. It just wasn’t fun and I kept reminding myself that I was playing on the easiest difficulty level. Even with four people, you will barely make it through. There’s one point where you are traveling down a prison corridor, but there’s a hole in the wall that just spills endless zombies at you. I struggled with a lot of the levels, with some parts leaving me with me stunned. The number of monsters and modifiers thrown at you on Recruit difficulty is stilla bit ridiculous, and that’s without friendly fire and other difficulty bumps that Veteran adds. In general, the difficulty feels a little too high, even taking into account that Turtle Rock has already tweaked difficulty with their first patches. The Ogre is a regular boss enemy that you’ll face off against. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |