This can include fusion engines, which have lots of maths to back them up, but none of the technology or funding necessary to bring them to reality. No mag-boots, no centrifugal rings, just good 'ol inspiration from naval ships.Įdit: To clarify, "Hard Science Fiction" is a sub-genre of science fiction that is concerned with keeping everything as close to scientific reality as possible, or at least in the realm of uncontested theory. USS Enterprise ain't sci-fi, they just assume that all gravity works in one direction. Yes, true, but given the brachistochrone trajectories in KSP2 for interstellar (accelerate for a long time, coast (maybe), flip, decelerate for a long time) Im thinking if you want to get there in less than centuries you will be decelerating long before you get near the target stars magnetic flux of any usable density. StarMods - KSP Interstellar This mod gives players access to technologies. Hell, I'd argue most stuff that's called "sci fi" should be "science fantasy" instead, since it's proven to be scientifically impossible. That's all that science fiction is supposed to mean. It's still sci-fi, since it doesnt exist in reality. The unit will be called/shortened ki (Kerbal Interstellar or something like that) and will equal 1e+13m which is close to 0. Not "star wars" or "star trek" sci fi, but more like "The Martian" sci fi. The new unit for interstellar travel was decided upon looking at an optimal distance at which KSP will still hold up without major glitches. We're not going sci-fi, and I wouldn't say fusion is necessarily sci-fi.
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